Monstrous, unknown, beyond evil, mind-shattering, tentacled madness wrapped in warped insanity.
The Last King Has Come.
Image from www.blackgate.com
I haven't read a lot of H.P. Lovecraft, but I've read enough to want to read more. Preferably in the middle of the day. With people around. Sane ones. With tranquilizers. The Call of Cthulhu - read it. (For the unbelievably low price of just your sanity.)
And now, and in colour, Cthulhu Dice!
"Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!"
Although Cthulhu (and Lovecraft in general) is all mind-shattering, terrifying concepts & stories, the games we play with them are actually light-hearted and fun. We enjoy an evening of CoC as a break from the stronger, more serious games which we play, and if anyone is interested I can arrange an evening of Munchkin - Call of Cthulhu which adds another dynamic and a lot more fun.
(It's a card game.)